![]() Upon completing one of a stage's areas, the player has the option of saving their progress, and Pit's health bar may be expanded if he has defeated enough enemies. Pit's objective is to reach the end of three stages-the underworld tower, the overworld and the sky world tower – each of which is separated into three areas and a labyrinthine fortress. The game's two-dimensional levels contain collectable items and obstacles such as enemies and traps. The player controls the young angel Pit, whose main weapon is a bow with an unlimited supply of arrows. It largely retains the gameplay of its predecessor, Kid Icarus. Kid Icarus: Of Myths and Monsters is a side-scrolling platformer. In the last stage, he is equipped with the three sacred treasures, which increase his strength and defense, and enable him to fly. Gameplay Pit may collect items such as the protective crystals to improve his combat skills. Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and commended by critics for its gameplay, graphics, and music. Players explore two-dimensional environments while collecting items and fighting monsters. The game features the core gameplay mechanics of its predecessor. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The story of Of Myths and Monsters is influenced by Greek and Roman mythology, and follows the angel soldier Pit on his quest for three sacred treasures. ![]() It was released in Japan on February 8, 2012, via the 3DS Virtual Console, where it retains its English title, to commemorate the release of Kid Icarus: Uprising, followed by its re-release in Europe on March 8, and North America on July 19. It was released in North America on November 5, 1991, and in Europe on May 21, 1992. It is a sequel to Kid Icarus (1986) for the Nintendo Entertainment System. Kid Icarus: Of Myths and Monsters is a platform game for the Game Boy developed by Nintendo Research & Development 1 and Tose, and published by Nintendo. JP: Febru(Nintendo 3DS Virtual Console only).Tanaka wrote the music using a custom MML consisting of hexadecimal numbers into his sound driver, though he probably wrote the music on an instrument first such as a piano or guitar. The FDS version will have its own page when the music is recorded, as the Disk System is technically a different platform. The Japanese version released for the Famicom Disk System uses the Disk System's expansion sound channel, adding a slightly higher fidelity to the music. The music is flighty and light, which is just perfect for a game about angels. The Stage 1 music is probably the most memorable among people who have played the game, as well as Death God Theme. The music was written by Hirokazu Tanaka, who composed several memorable scores for Nintendo, including Balloon Fight, Metroid, and Mother. However, what exists from it is fitting to the game. Kid Icarus's music was still early on the NES system, so not much can be expected from it. While the game was developed by Nintendo, TOSE also worked on the game. There is a lot to the game, but few people have the patience to figure it all out. Using your bow and arrow you must make your way through several different stages to include both horizontal and vertical scrolling levels, but also room based, and even a shooter style level. You play a budding angel who must save Palutena from the dreaded clutches of Medusa (and many other mythical beasts). That aside, Kid Icarus has a lot of interesting elements. There are a few reasons for this, the player controls weren't very good, many of the monsters were dull and uninspired, and the overall difficulty of the game was too great for the average NES player. However, Metroid became one of the biggest game franchises for Nintendo, while Kid Icarus fell by the wayside. ![]() Kid Icarus: Angel Land Story was the sister game of Metroid (NES) they were both released near the same time, they both were platformers that used password systems, they both had a nice fictional feel about them. For other games in the series, see Kid Icarus.
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